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Saturday, November 5, 2011

End of Week 2 Blog

So ballistics has a concept design document and there have been some other progressions as well. We we're kind of worried about building a physics engine (albeit 2D physics rendered in 3D) as it can be pretty tricky, but we think that a physics engine that actually comes with libGDX and that is box2d. We can run a simulation with box2d then funnel the results back to the rendering engine. We'll also have to add damage as destroying things is going to be a key part of gameplay but that can be retrieved from acceleration upon collision. Anyways, I'm glad that we made this discovery before getting too far into development. As well as being a great asset to our project, this has the ability to be a game changer for future games/projects. That's about it for now, I'm looking forward to jumping into the coding. Where to start though...

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